Constellaria
Constellaria was created in 2018 in INT D 450 at the University of Alberta, under the instruction of David Holmes. It was built with the Unity engine.
Constellaria is a 2D puzzle-platformer that tells the tale of an ancient lost civilization by asking players to create level-wide constellations. The game has a hand-painted aesthetic and employs an innovative swinging/grappling mechanic.
I served as Project Lead and Artist. I strived to lead the team with passion for the art and narrative of the project, contributing to level design and overall design tone. I also created the game's trailer.
Constellaria was also created by Alex Czeto, D'Arcy Hamilton, Franchesca Agoncillo, Loïc Cremer, Sonia Budac, and YiJi Zhao.